Characters
One piece of advice I received from my professor during this project stuck with me when creating these characters. Successful sets of character designs often use variation in scale. When interacting, the differences complement each other and create visual interest, and create natural pathways to explore the characters’ attitudes towards each other. I created the first two bots with a “small and large” in mind, still not really knowing how the story would go. Later in production, I added in the huge bot at the end as the final payoff to the story, continuing to play with the idea of scale. The final result ended up as almost a horror ending, which isn’t where I first thought the story would go, but was a fun and natural feeling conclusion that emerged through the character design itself.
Glass Walker


Shrimp Fella


Toaster Bot



















































