Project Type: Art

  • Character Sculpt: Sgt. Pozharsky

    Character Sculpt: Sgt. Pozharsky

    Reference

    This is the primary inspiration source I used for the project, concept art by David Cheong for the 2013 real time strategy game Company of Heroes 2.

    Full model sheet I compiled for the character sculpt in ZBrush and Blender

    Timelapse

    [stub]

  • Frog Écorché Sculpt

    Frog Écorché Sculpt

    Muscles

    Compiled Reference

    Skeleton

    Z-Rotation

    X-Rotation

  • Trench Mud

    Trench Mud

    No Man’s Land Material

  • Living Room LookDev

    Living Room LookDev

    Hero Assets

    Mery Textures

    Armstrong Textures

    Living Room Textures

    TV Flashing Composite

    Mery Hair Dynamics

    Though the assignment didn’t call for it, I decided to spend some time figuring out how to animate Mery’s hair dynamically in Maya so it moved when she turns her head. It was difficult to get it to look natural, but I’m proud to say I at least achieved some movement.

  • City Scene

    City Scene

    Hero Assets

    Beetle

    Camper

    Boy

    Basic Texturing

    This scene was the final project for my first LookDev & Lighting class, and inspired me to pursue the LookDev track early in my career. I loved how substance painter layer masks and generators stacked together for each map, creating a complex final surface.

    Beetle Body

    Beetle License Plate

  • Hallway Walk

    Hallway Walk

    Breakdown Video