// 01 / Project Name

Character Sculpt: Sgt. Pozharsky

// 02 / details

Description:

Organic modeling character sculpt of a World War 2 era soldier. Texture and LookDev work is in progress.

Responsible For:

All Aspects
Cloth DynamicsModelingRenderingSculpting

Software Used:

BlenderMarvelous DesignerMayaZBrush

Render Engine:

ArnoldCycles

Published: May 2026

// 03 / Final Render

// 04 / Breakdown

Reference

This is the primary inspiration source I used for the project, concept art by David Cheong for the 2013 real time strategy game Company of Heroes 2.

Full model sheet I compiled for the character sculpt in ZBrush and Blender

Timelapse

[stub]